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Divinity Original Sin 2 Wizard Build

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This page of the Divinity Original Sin 2 guide contains a detailed description of Wizard. You'll get acquainted with the basic information on this class, recommended playstyle, as well as its biggest advantages and potential disadvantages.

Wizard is a class that combines HP regeneration with spells with combination of abilities into combos. The best race, in this case, is Lizard, due to his innate predisposition towards this type of classes. It should also be noted that the class talent increases the distance of spells, which may be important even in the case of ranged opponents.

Divinity: Original Sin 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Wizard build, jack-of-all-trades vs focused builds? Wizard is a preset class in Divinity: Original Sin II. 'A scholar in magic specialized in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance.' Talents Far Out Man: Increase the range of your skills and scrolls by 2m. Starting Skills.

Below, you can view starting parameters for this class.

Divinity Original Sin 2 Ultimate Build Guide Rogue assassin, damage-reflecting necromancer, battlefield-controlling paladin, or poison-spewing wizard: when it comes to the best builds, Original Sin 2 isn't lacking in options! The level of customization possible in Divinity: Original Sin 2 is staggering, whether you want to focus on a smooth-talking teleporter with a ton of skills, an undead soldier who knocks down all enemies, an archer who summons corpses, or nearly anything else you can imagine.Attributes

In the case of Wizard, there are two attributes that have been buffed by default.

Attribute's name

Value

Significance

Intelligence

+2

This is another character that can use magic and Intelligence provides you with a bonus to this attribute. Additional intelligence increases slightly the magical armor.

Constitution

+1

Thanks to the increased HP, the character is not as likely to die in the initial stage of a fight.Abilities and talent

In the case of Wizards, three abilities were improved.

Name

Value

Notes

Pyrokinetic

1

Increased fire spells damage and general fire damage

Geomancer

1

More damage from poison (skills and weapons).

It also increases physical armor, which can be replenished with skills such as Fortify.

Loremaster

1

This allows the hero to identify items and get info on enemies such as their resistance for particular elements, the number of initiative points or allocated skills.

Talent

Far Out Man - zwieksza zasieg zaklec i zwojów.Starting abilities

Icon

Name

Notes

Searing Daggers

Shoot three fire daggers that deal damage and can ignite enemies. You can damage three different enemies, even far from each other.

Ignition

Damage all enemies around the character, dealing fire damage with chance of burning. Also ignites all flammable substances (e.g. oil).

This one has a significant advantage - costs only 1 AP.

Fossil Strike

Works great combined with a bonus to fire damage. You can generate a patch of spilled oil and then ignite it with one of the above skills.Divinity Original Sin 2 Wizard BuildWizard and Races

Rasa

Predispositions

Commentary

Elf

None

There are few things that you can use here. OF course, if you want to, you can create an Elf wizard, but it will be difficult to obtain any tangible effects.

Human

Moderate

Just like above. The only difference here is that thanks to higher initiative, human can gain advantage.

Dwarf

None

Nothing to work with here.

Lizard

High

The doubled bonus to Intelligence considerably increases chances of dealing severe damage. Additionally, Lizard can use his racial ability thanks to which you can, e.g. set a pool of oil on fire.Which abilities are worth choosing?Divinity Original Sin 2 Undead Wizard Build

A Wizard has access to two schools (Pyrokinetic and Geomancer) which means that this class can choose from 8 starting abilities. You should make small changes and select the abilities that are presented in the table below.

Icon

Name

Notes

Searing Daggers

A default ability that is great at the beginning of the game.

Poison Dart

An ability that should be selected instead of Ignition. Allows you to deal poison damage, poison your target and create a poison spot under target's feet which can be later set on fire by using Searing Daggers (or any other Fire ability).

Fossil Strike

A default ability.

 

 

 

 

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